Why players cannot access the map
Registration and map access are separate. A player can be registered for an event but still unable to open the map until the event, team, and access rules allow it.
Fast checks
Check these first:
- Event period: the event may not have started yet, or it may have ended.
- Countdown access: access may only open shortly before the event starts.
- Registration state: the player may not have completed registration.
- Team state: the player may not have created or joined a team.
- Access type: invite-only and organisation-only events have extra requirements.
- Organisation membership: organisation-only events require the right organisation membership.
- Capacity: world user limits or team size limits may block registration.
- Wrong account: the player may be signed in with a different email than the invite.
Player checks
Ask the player to confirm:
- They are signed in with the expected email address.
- They can see the event in Events or My Events.
- The event shows them as registered.
- They have joined or created a team if the event uses teams.
- They are clicking Access from the event card or event page.
If they see a code prompt, check whether they are using the event access code or team invite code in the correct field.
Organiser checks
Open the world details page and check:
- Settings: registration period, event period, access type, and team size limit.
- Users: whether the player has accepted an invite or appears as expected.
- Teams: whether the player's team exists, has capacity, and has the expected invite code.
- Boosts/plan: whether the world has enough user capacity.
If the world is Organisation Only, confirm the player belongs to the owning organisation.
Workshop events
Workshop worlds can use link-based play and may not follow the normal signed-in registration flow. If the player is expecting the normal Events/My Events flow, confirm the organiser intended to use Workshop access.
What to send support
If you need help, include:
- Organisation name.
- Event/world name and URL.
- Player email address.
- Team name, if relevant.
- Screenshot of the event page or access error.
- Expected access time and timezone.
See Contacting support for the full list.