Before you launch
Use this checklist before sharing an event link widely. It is designed for organisers doing a final pass over dates, access, teams, challenge visibility, scoring, and the player experience.
Event basics
- Correct organisation selected: the world belongs to the organisation that should own the event.
- Event title and objective are clear: players can recognise the event and understand what it is for.
- Registration Period is correct: registration opens early enough and closes when you expect.
- Event Period is correct: play starts and ends at the right time.
- Timezone checked: dates and times make sense for your participants.
- Access Type checked: Open, Invite Only, Organisation Only, or Workshop matches the event plan.
- Join access code checked: invite-only events use the right event access code if you need one.
Homepage and player instructions
- Homepage content is ready: rules, schedule, support channel, prizes, and any joining instructions are visible.
- Discord or support link works if you are using one.
- Prize copy is correct if prizes are shown.
- Organiser content does not leak answers.
- Any external links open in a normal browser session.
Teams and registration
- Team size limit is final before players register.
- Team mode is clear: players know whether to create their own teams or join assigned teams.
- Pre-created teams are ready if you are assigning teams.
- Team invite codes are copied and shared with the right people.
- Event access code and team invite codes are clearly labelled in your joining instructions.
- World user limit is high enough for the expected participants.
- Boosts are active if this event needs extra capacity or a plan-gated feature.
Users and staff access
- World admins or moderators have access if they need to help run the event.
- Organisation collaborators have the right role if they need repeated access across worlds.
- Pending invites have been resent if key helpers have not accepted.
- Test organiser can enter the world control panel.
Challenges
- At least one challenge is visible at event start.
- Every visible challenge has a category, country/location, description, answer or review flow, and point value.
- Imported Challenge Bank content has been reviewed for this event.
- Challenge files and links work for a normal player.
- Hints are useful and hint costs are intentional.
- Wrong-answer penalties are intentional.
- Hidden challenges are hidden on purpose.
- Difficulty labels and point values match the event design.
Progression and timing
- Prerequisites unlock in the intended order.
- Choice groups are intentional and do not block required challenges.
- Timebomb windows fall inside the event period.
- No core path depends on a timebomb unless that pressure is deliberate.
- A normal player account can reach the expected first challenge.
- A test team can complete the intended early progression path.
Scoreboard and logs
- Show scoreboard is set correctly for the event rules.
- Anonymous scoreboard is on or off intentionally.
- Point scheme is correct: static or dynamic.
- First strike bonus is correct, or set to
0if unused. - Manual score process is clear if you expect judged text or file submissions.
- Logs are checked after test solves so you know scoring is recorded as expected.
Announcements
- Welcome/rules reminder is scheduled if you want one.
- Breaks, final warnings, and close messages are scheduled if useful.
- Announcement times match the event timezone and schedule.
- Clarification messages do not reveal challenge answers.
Launchable challenges
If the event uses launchable/container challenges:
- Launch runtime minutes are available for the expected number of running instances.
- World launchable instance mode is correct: one per team or one shared.
- Each launchable challenge has valid image/container configuration.
- Required secrets, environment variables, ports, and URLs are configured.
- A non-admin test account can launch the target.
- Launch, solve, and teardown have been tested.
Final player test
Before launch, run through the event as a player:
- Sign in with a normal player account.
- Open the event from Events or the direct event link.
- Register during the registration period.
- Enter the event access code if one is required.
- Create or join a team.
- Use Access when the event should be available.
- Open the map.
- Open a challenge.
- Submit a correct answer.
- Confirm score, scoreboard, and logs behave as expected.