Challenges
Create and edit challenges in the world control panel under the Challenges tab. Each challenge defines what players see, where it appears on the map, how it is solved, how many points it is worth, and what optional constraints apply.
Use Challenges to
- Create new challenges for the world.
- Edit existing challenge content, answer/options, points, hints, files, links, and optional fields.
- Review challenge type, category, difficulty, visibility, and progression-related settings.
- Test and prepare challenges before the event opens.
- Work with challenges imported from the Challenge Bank after they have been copied into the world.
Use Challenge Bank to import reusable challenges, Categories to manage category styling, and Progression Editor to visualise dependencies between challenges.
In this section:
- Challenge types - Flag, multiple choice, conquest, launchable challenges, and choice groups.
- Flag challenges - Exact-match answer challenges.
- Multiple choice challenges - Fixed-option answer challenges.
- Conquest challenges - Capture-and-defend target checks.
- Launchable challenges - Container-backed challenge instances.
- Choice groups - Mutually exclusive progression branches.
- Timebombs - Challenges that appear for a limited time only.
- Making/editing a challenge - Required and common fields.
- Challenge optional fields and tips - Optional fields and best practices.
Challenge lifecycle
- Create the challenge or import it from the Challenge Bank.
- Assign category, country/location, type, points, answer, description, and optional files or links.
- Add hints and penalties if needed.
- Configure prerequisites, choice groups, timebombs, or launchable settings.
- Test the challenge as a player would before the event opens.
- Make sure the challenge is visible at the right time and reachable through the intended progression path.
- During the event, monitor solves, wrong attempts, hint usage, and score logs.
Common challenge states
- Visible/available - Players can see and attempt the challenge.
- Hidden - Players cannot see it on the map until you reveal it or its rules make it available.
- Locked by prerequisites - Players see or unlock it only after completing required challenges.
- Timebomb waiting - The challenge has not reached its release time yet.
- Timebomb active/expired - The challenge is inside or outside its configured time window.
- Imported - The challenge came from Challenge Bank and should be reviewed before launch.
- Launchable - The challenge uses container-backed infrastructure and consumes launch runtime minutes while running.
Before players see it
- Confirm the description explains the objective without leaking the answer.
- Confirm the answer/options/submission review flow matches the selected type.
- Check files, URLs, external targets, and launchable images.
- Confirm point values, penalties, hint cost, and first-strike/dynamic scoring expectations.
- Check country placement, category styling, and difficulty label.
- Check prerequisites, choice groups, hidden state, and timebomb settings together.
- Use the live preview and player map flow when possible.