Organisation usage
Use the Usage tab on the organisation page to check organisation limits, world capacity, launch runtime minutes, and usage add-ons.
Where: Organisation switcher or Organisation in the sidebar, open the organisation page, then choose Usage.
Only organisation administrators can manage usage, billing, and usage top-ups.
What the Usage tab shows
- Worlds - how many worlds the organisation is using compared with the plan allowance.
- Users per world - base participant capacity before active world boosts.
- World capacity - each world's current users, included users, boosted users, and total capacity.
- Launch minutes - launch runtime used this month, included remaining, prepaid remaining, and total available.
Launch minutes
Launchable challenges use launch minutes while hosted instances are running. The organisation that owns the world uses its launch minute allowance; players are not charged for launching a challenge.
Launch runtime is counted with this formula:
launch minutes = launchable instances x runtime minutes
For a 9-5 event, one running instance uses about 480 launch minutes.
- One shared launchable challenge uses one instance total, so a full 9-5 event uses about 480 minutes.
- One per team launchable challenge uses one instance per team. For 25 teams, a full 9-5 event uses about 12,000 minutes (
25 x 480). - Multiple launchable challenges add together. Four team-unique launchables for 25 teams over a 9-5 event use about 48,000 minutes (
4 x 25 x 480).
Included monthly launch minutes are used first. Prepaid launch-minute top-ups are used after the included monthly allowance is exhausted.
Buying launch minutes
From the Usage tab, click Buy minutes to add launch runtime.
You can choose a fixed pack or enter a custom amount. Purchased launch minutes are prepaid credits for the organisation and are used only when included monthly minutes have been used.
If an event runs out of launch minutes, players see a message explaining that the event has run out of launch runtime and should ask an organiser to add launch minutes.
Planning before an event
Before an event with launchable challenges:
- Count how many launchable challenges may run at the same time.
- Check whether each challenge uses One shared or One per team instances.
- Multiply by the expected runtime.
- Compare the result with the Usage tab's available launch minutes.
- Add prepaid minutes before the event if the available amount is low.